Echoing the conspiracy theories surrounding Area 51, it is implied that the facility may be tied to local housing projects involving UFOs and extraterrestrial life, as suggested by the presence of the nearby Lil' Probe'Inn, the dialog on the base's PA system during the " Black Project" mission (Quotes: "Would the personnel working with the alien body, please put it away." and "Personnel found stealing alien technology will not be invited to the next employee outing."), and by dialog on Marvin Trill's in-game radio show Area 53. The base houses various clandestine government projects, including the Black Project Jetpack, a couple of weapon pickups and a couple of body armor and health icon spawn points. The SAM sites may even shoot down non-Hydra NPC airplanes and cause them to crash to the ground. Furthermore, their heat-seeking missiles may be avoided using countermeasures (flares), if using a Hydra. The base's four SAM sites may be destroyed using powerful weaponry such as missiles from a jet, a rocket launcher, or a minigun. Flying too close to the edge of the base will also result in attack from the nearest SAM site, although a wanted level will not be obtained if close enough to the base's periphery. Flying over the base results not only in the wanted level, but also trackings and attacks from SAM sites and pursuing Hydras. Entering or flying over the base will result in a 5-star wanted level. In the past, Area 69 was associated with the long-held rumor of aliens and UFO sightings in the game. The in-game base differs greatly from the real life Area 51, evidenced by the lack of a runway, smaller overall size, and different layout. The dealership's success is achieved through numerous car thefts by Carl and Cesar.The base is a spoof of the real-life Area 51 in southern Nevada, but named after the 69 sexual position. He also purchases a safehouse just south of his new garage, and later purchases Wang Cars, a car dealership located on the borders of Doherty, King's, and Downtown. This infuriates Carl and Cesar, leading the former to storm the site and wreak havoc, killing numerous workers and the foreman.Ī Final Build crane in Doherty, San FierroĬarl later destroys a large structure in Doherty that was being used by the Loco Syndicate as a drug factory. Carl then befriends and employs Dwaine, Jethro, and Zero who, along with Cesar Vialpando, begin to operate the garage, turning it into a successful chop shop.Ĭonstruction workers of the site beside the garage begin sexually harassing Kendl and calling her names. Kendl persuades Carl to think positively over feeling cheated by suggesting to transform the defunct garage into a new business. San Fierro Rifa gangsters are often found along the street between the Doherty Garage and the Brown Streak Railroad-served Cranberry Station.Ĭonstruction site in the northern Doherty.ĭoherty is the first stop for Carl Johnson after entering San Fierro, as he heads to the garage he won in a race against Claude and Catalina which turns out to be an abandoned Xoomer petrol station. Like Doherty, Dogpatch has been experiencing a renewal with new construction projects, a burgeoning arts scene, and other signs of gentrification.ĭoherty is also home to members of the San Fierro Rifa, who will occasionally accost Carl and question his gangster status, with a positive response guaranteeing a physical confrontation. To the north is King's, to the west is Garcia, to the south is Foster Valley, and to the east are Easter Basin and Easter Bay Airport.ĭoherty is modelled after the Dogpatch district of San Francisco. While most of the district has been reconstructed, a large plot of land - where the protagonist's garage is also located - still serves as a grim reminder of that fateful day. It is an industrial area located in the southeastern portion of the city, being renovated due to the devastating earthquake of 1988 which leveled several blocks and destroyed properties in the area. 2 Events of Grand Theft Auto: San Andreas.
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